//////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2011, Steven Oda
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the copyright holder nor the names of any
//       contributors may be used to endorse or promote products derived from
//       this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//////////////////////////////////////////////////////////////////////////////

#include <string>
#include <vector>
#include <string>
#include "stdafx.h"
#include "LevelEditorManager.h"
using namespace std;

int main(int argc, char* argv[])
{

    //read the level from LevelEditor/Config/Level/<readFile>.ini
    string readFile  = "savefile";
    //save the level to  LevelEditor/Config/Level/<writeFile>.ini
    string writeFile = "savefile";

    //Initalize the world window
	theWorld.Initialize(1024,768,"Level Editor",false);
    theWorld.UnloadAll();

    //adds the default grid so you can more easily place Actors
	theWorld.Add(new GridActor(), -1);

	//create a level to edit
	ConsoleLog *c = new ConsoleLog();
    c->Printf("Loading my level to edit...");
    //load the level to be edited
	theWorld.SetGameManager(&LevelEditor);
	//read the level from LevelEditor/Config/Level/<readFile>.ini
	LevelEditor.load(readFile);
	c->Printf("my level has been loaded.");

	// do all your setup first, because this function won't return until you're exiting
	theWorld.StartGame();

	//save the level to LevelEditor/Config/Level/<writeFile>.ini
	LevelEditor.save(writeFile);

	// any cleanup can go here
	theWorld.Destroy();
	return 0;
}
